Members Only · House Warming · 23 May 2026

Gaz's House Warming. He's throwing it at one of ten central-city bars — and he's not telling us which one. Track him down, join the party.

A members-only Saturday afternoon hunt. Random teams of four. Sealed envelopes, no phones, no maps — just clues, instincts, and the central city. The faster you find him, the more bar tab is left when you do.

RSVP & payment closes Wed 20 May · 12pm
— Who is Gaz

A Balinese green gecko
with grand designs.

A couple of years ago Kaden, Morgan and Jessie hopped the ditch for the Torian Pro. What they didn't know is that on their detour through Bali on the way home, a sneaky little Balinese green gecko stowed away in their gym bag. His name is Gaz.

01

The long grass out front

He built his hut in the long grass out front of GRC — yes, the patch Finn's dog Thump likes to piss on — and hasn't left since. Watching every session. Cheering on every PB. The littlest, most encouraging supporter we've got.

02

One PB bell too many

But he's had enough. The PB bell has been rung too many times for his ears to take. He's torn up his tenancy agreement and he's leaving for the big city.

03

House warming, you say

Where's he moving to? He's hosting his house warming at one of ten central-city bars — and he hasn't told us which one. The faster you find him, the more celebrating you get to do.

— The brief

Random teams of four.
Ten envelopes. One party.

Sign-ups close Wed 20 May · 12pm. Harry takes everyone who's in, randomly assigns teams, and announces them that same evening. Pick a captain, pick a name, pick a matching look — then meet at the Bridge of Remembrance on Saturday at 3pm and start hunting.

01

Pick at random

Every team gets a stack of ten envelopes — one for each bar on the board. Pull one at random and head to that bar. Don't know where it is? Ask a stranger. That's half the fun.

02

Bar by bar by bar

Walk in. Scan the room. No Gaz? You're staying. Drinks at the bar, envelope on the table, a challenge tied to wherever you've landed. Crack it, then pick the next bar.

03

Find him before the tab is gone

Every bar Gaz isn't at is a bar he's already drinking on yours. The faster your team tracks him down, the more of the pooled tab is still standing when you walk in. Late teams get the dregs.

— Saturday 23 May

The schedule.

One meeting point, one timestamp. Be at the Bridge of Remembrance at 3pm sharp — full rules and all the questions get handled there, then the hunt is on.

3pm
Meet at Bridge of Remembrance
Find your team. Harry runs the briefing and answers alllll the questions.
Then
Envelopes out · hunt begins
Each team grabs their stack of ten. Pick one at random and go.
~6:30pm
Everyone at Gaz's bar
Soft target. Hopefully there's some money left on the bar tab by the time your team rolls in.
— The board

Ten bars.
One holds Gaz.

All ten are central-city CBD, all ten are walkable from the Bridge of Remembrance. Which one Gaz picks is a closely-guarded secret — the only way to find out is to find him.

01 Pomeroy's In play
02 The Church In play
03 Mickey Finn's In play
04 Mr Brightside In play
05 Smash Palace In play
06 OGB In play
07 Fiddlesticks In play
08 Dux Central In play
09 The Loft In play
10 Little Fiddle In play

What we're not telling you: the challenges inside each envelope, which bar Gaz picked, or what coordinated look the other teams have plotted. That's the whole game.

— Rules of the hunt

Five rules.
Don't be that team.

Full detailed instructions and rules get covered at the 3pm briefing. These are the ones you need to know now — so you can pick your captain and plan your look.

  1. Phones stay in pockets. Captain only, photos only.

    No Google Maps, no Snap Maps, no Find My Friends, no googling for answers, no AI. The team captain is the one exception — and only to take evidence photos of drinks ordered and challenges completed. If you don't know where a bar is, ask a stranger.

  2. Every team member orders a drink. Then start the challenge.

    At every bar, before opening the envelope, every member of the team orders a drink. Alcoholic or non-alcoholic — your call. Once you've all got a drink in hand, crack the envelope and tackle the challenge inside.

  3. Pick a captain. Pick a team name. Pick a matching look.

    Once teams are announced on Wed 20 May evening, start the comms. You'll need a captain (phone-holder, photo-taker) and a team name. You're also encouraged to coordinate a look — matching coloured t-shirt, a hat, anything that sets you apart. Get creative.

  4. If Gaz is at the bar when you walk in, you've found him.

    Don't open the envelope. Don't start a challenge. Hand over your evidence photos and your completed challenge answers from the bars you've already been to. Gaz will check.

  5. Wrong answers? A penalty you won't want.

    If your photos and challenge answers don't check out, your team gets a penalty. We're not telling you what it is. If everything is kosher, you're in — the house warming officially begins for your team. 🥳

— Lock your spot

Twenty bucks.
Straight onto Gaz's tab.

Every $20 goes onto Gaz's bar tab. The earlier your team finds him, the more of the tab is still there when you do. Payment is your RSVP — sign up by Wed 20 May · 12pm sharp, then Harry slots everyone into random teams of four and announces them that evening.

NZ$ 20 per member

Pools straight into Gaz's tab. Anything left over rolls into the next Grassroots social event.

Payment closes Wed 20 May · 12pm
No refunds · Your $20 stays in the pool
— What's next

The drip.
How this rolls out.

A handful more nudges between now and Saturday. Save them — the Wednesday drop names your team, the Saturday-afternoon nudge is your last reminder before kickoff.